L.A. Noire (pronounced [ˌɛl ˌɛɪ ˈnwaʁ]) is a 2011 neo-noir crime video game developed by Team Bondi and published by Rockstar Games. It was released for PlayStation 3, Xbox 360 and Microsoft Windows.[5][13][14] L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five departments.[13] Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of the cases' stories are revealed.
The game draws heavily from both the plot and aesthetic elements of film noir, stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of gum-shoe detective and mobster stories such as Key Largo, Chinatown,[15] The Untouchables, The Black Dahlia, and L.A. Confidential.
L.A. Noire is notable for using Depth Analysis's newly developed technology MotionScan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle.[16][17] The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying.
L.A. Noire is the first video game to be shown at the Tribeca Film Festival.[18][19] Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions have sold nearly 5 million copies combined.[20][21]
Gameplay
The game takes place in the year 1947, in the city of Los Angeles, a city of glamour, fame, and wealth, but also where crime, vice, and corruption are rife. The player assumes the role of Los Angeles Police Department Officer, and later Detective, Cole Phelps.[22][23] The game starts with Phelps as a uniformed patrolman,[24] and follows his career as he advances through the police department bureaus (desks) of Traffic, Homicide, Vice and Arson. Two more desks, Bunco and Burglary, were cut from the final version of the game as the game would not have fit on one Blu-Ray disc. This decision caused the removal of 11 more cases.[25] Instead of missions or levels, the game assigns the player with cases. Each desk gives the player a new partner who will help Phelps in his investigations. After each case, the player will receive a rating of 1–5 stars depending on their performance in both interrogations and searching for clues. In some cases, when searching an area for clues to the crime, players can also find newspapers. Besides reading the story, the newspapers give access to a short cinematic that either covers a part of the game's overarching plot or a flashback to Phelps' war memories. Near the end of the final desk, Arson, the player assumes control of Phelps's old Marine comrade Jack Kelso, who becomes the protagonist for most of the rest of the game; although different in appearance and personality, he controls identically to Phelps.
The game blends investigative elements such as mystery and crime solving, with fast-paced action sequences, including on-foot and car chases, hand-to-hand combat, interrogations and gunfights.[22] In addition to the storyline cases, the player can work on optional side-investigations known as Street Crimes, which are 40 unassigned cases that are not related to the case that they are working on. The player can travel on foot, as well as in various vehicles. When driving vehicles, the player may drive the full route to the next location, or have their partner drive instead (if the partner drives, the game will automatically skip to the destination). The player also has a total of ten detective suits available; an initial six, plus four downloadable ones. The suits are equipped with special abilities, such as increased damage protection.
When the player is interrogating suspects and witnesses, the player must listen to the story that they give and also must pay close attention to the look on their faces. The player will be given the option to either believe them, doubt them or accuse them of lying. (If the player accuses them of lying, the player must have evidence to prove that they're lying.) If the player interrogates two people at the police station, the player will be able to decide who to charge with the crime. The captain's attitude will tell if the player charged the right person.
If the player is having trouble completing an action sequence, after three failed attempts, they will have the option to skip past and continue through the narrative.[26]
Weapons are only allowed in appropriate circumstances and only when a player is working on a case where a weapon is warranted. However, the player is allowed to commandeer civilian cars. The game features a free roam mode called "The Streets of L.A.", which is unlocked on completion of a desk. In this mode, players can solve street crimes, search for gold film reels, landmarks and badges (some of which contribute to 100% completion of the game) or just drive around the city.
The game draws heavily from both the plot and aesthetic elements of film noir, stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of gum-shoe detective and mobster stories such as Key Largo, Chinatown,[15] The Untouchables, The Black Dahlia, and L.A. Confidential.
L.A. Noire is notable for using Depth Analysis's newly developed technology MotionScan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle.[16][17] The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying.
L.A. Noire is the first video game to be shown at the Tribeca Film Festival.[18][19] Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions have sold nearly 5 million copies combined.[20][21]
Gameplay
The game takes place in the year 1947, in the city of Los Angeles, a city of glamour, fame, and wealth, but also where crime, vice, and corruption are rife. The player assumes the role of Los Angeles Police Department Officer, and later Detective, Cole Phelps.[22][23] The game starts with Phelps as a uniformed patrolman,[24] and follows his career as he advances through the police department bureaus (desks) of Traffic, Homicide, Vice and Arson. Two more desks, Bunco and Burglary, were cut from the final version of the game as the game would not have fit on one Blu-Ray disc. This decision caused the removal of 11 more cases.[25] Instead of missions or levels, the game assigns the player with cases. Each desk gives the player a new partner who will help Phelps in his investigations. After each case, the player will receive a rating of 1–5 stars depending on their performance in both interrogations and searching for clues. In some cases, when searching an area for clues to the crime, players can also find newspapers. Besides reading the story, the newspapers give access to a short cinematic that either covers a part of the game's overarching plot or a flashback to Phelps' war memories. Near the end of the final desk, Arson, the player assumes control of Phelps's old Marine comrade Jack Kelso, who becomes the protagonist for most of the rest of the game; although different in appearance and personality, he controls identically to Phelps.
The game blends investigative elements such as mystery and crime solving, with fast-paced action sequences, including on-foot and car chases, hand-to-hand combat, interrogations and gunfights.[22] In addition to the storyline cases, the player can work on optional side-investigations known as Street Crimes, which are 40 unassigned cases that are not related to the case that they are working on. The player can travel on foot, as well as in various vehicles. When driving vehicles, the player may drive the full route to the next location, or have their partner drive instead (if the partner drives, the game will automatically skip to the destination). The player also has a total of ten detective suits available; an initial six, plus four downloadable ones. The suits are equipped with special abilities, such as increased damage protection.
When the player is interrogating suspects and witnesses, the player must listen to the story that they give and also must pay close attention to the look on their faces. The player will be given the option to either believe them, doubt them or accuse them of lying. (If the player accuses them of lying, the player must have evidence to prove that they're lying.) If the player interrogates two people at the police station, the player will be able to decide who to charge with the crime. The captain's attitude will tell if the player charged the right person.
If the player is having trouble completing an action sequence, after three failed attempts, they will have the option to skip past and continue through the narrative.[26]
Weapons are only allowed in appropriate circumstances and only when a player is working on a case where a weapon is warranted. However, the player is allowed to commandeer civilian cars. The game features a free roam mode called "The Streets of L.A.", which is unlocked on completion of a desk. In this mode, players can solve street crimes, search for gold film reels, landmarks and badges (some of which contribute to 100% completion of the game) or just drive around the city.
Minimum System Requirements
#OS: Windows XP SP3, Vista or Windows 7
#CPU: Intel Dual Core 2.2 GHz / AMD Dual Core 2.4 GHz
#RAM: 2 GB
#HDD: 16 GB free disk space
#Graphics: 512 MB Graphics Memory
#Sound Card: DirectX 9 Compatible
#DirectX: Version 9
Recommended System Requirements
#OS: Windows XP SP3, Vista or Windows 7
#CPU: Intel Quad Core 3.2 GHz / AMD Quad Core 3.2 GHz
#RAM: 8 GB
#HDD: 16 GB free disk space
#Graphics: 1 GB Graphics Memory
#Sound Card: DirectX 9 Compatible
#DirectX: Version 9
#OS: Windows XP SP3, Vista or Windows 7
#CPU: Intel Dual Core 2.2 GHz / AMD Dual Core 2.4 GHz
#RAM: 2 GB
#HDD: 16 GB free disk space
#Graphics: 512 MB Graphics Memory
#Sound Card: DirectX 9 Compatible
#DirectX: Version 9
Recommended System Requirements
#OS: Windows XP SP3, Vista or Windows 7
#CPU: Intel Quad Core 3.2 GHz / AMD Quad Core 3.2 GHz
#RAM: 8 GB
#HDD: 16 GB free disk space
#Graphics: 1 GB Graphics Memory
#Sound Card: DirectX 9 Compatible
#DirectX: Version 9
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